Dec 05


New studio Tendril shares their Fischinger-inspired logo exploration with us. Sound by John Black of CypherAudio.

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Dec 05

out of sight on Vimeo.

So this is a year old, but it’s still wonderful, and I can’t believe it’s slipped through my posting schedule. A trio of Taiwanese students made these as part of their graduation project. Their making-of page is worth looking at, even though the text is all in Mandarin and simple Google translate of the page isn’t doing a decent job at all. It’s one of the most moving piece of animation I have seen lately…if you’re not touched by this, you may be made of wood!

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Dec 05


A very gorgeous PSA by Elastic.

 

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Dec 05

A killer tribute to the film Drive, from Paris-based duo Tom Haugomat & Bruno Mangyoko.

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Dec 05


Latest from Psyop: FedEx — Enchanted Forest.

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Dec 05

It’s a sad day when one of your favourite studios decides to call it a day.

When I was studying my degree, Airside were one of the studios I really looked up to. With their bold use of colour and simple design, I saw them as a shining beacon of light within the ocean of the British creative industry.

Airside, it’s been a pleasure.

If you are in London you can see what looks to be one of Airside’s final talks on December 6th at See No Evil.

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Dec 05

Mapping Festival is a real-world hub for visuals, a place where photons against surfaces and human visualists converge in the physical realm, and not just online. So, we’re very excited to see what happened in 2011 – and to look forward to 2012. We’ve been watching some of those videos in the past two months:

“This Medium of Light”: Movement and Flickers in New Mapping Fest Trailer
From Technique to Medium: Mapping Festival in Videos Immerses Eyeballs

Today, we have three more videos, showing movement and choreography, audiovisuals against dance and projected on cloth, and a stunning Kinect-powered workshop.

It’s almost too late for you to get involved. The deadline for submissions has been extended to tomorrow, Friday, December 2.

http://mappingfestival.ch/

From top, the videos:

The Kinect-based workshop.

CITYMEDIA PROJECT AND BODY DOUBLE WORKSHOP led by Douglas E. Stanley
Partnership Mapping Festival/ Master Media Design Head – Geneva
head.hesge.ch/

Body Double looks at various methods of integrating Kinect sensors into interactive installations and performances. Two methods of vision capture are explored : the first dealing with detecting body morphology and the second dedicated to analyzing points in space. A development library already in use by the CityMedia project is used as a starting point. After a brief introduction to the tools, workshop participants built prototypes which were then applied directly onto the City Media system.

Video credit:
Camera: Camille Dedieu, Linda Cavaliero, Jerome Monnot, Vania Jaikin Miyazaki
Editing: Jerome Monnot
Music: ‘Belleville’ by Ikkaku (Courtesy of Micropunto Schallplatten) micropunto.net

The exquisite audiovisual piece, on cloth:

MEMORSION by MANUEL CHANTRE
manuelchantre.com
Memorsion is a tridimensional audiovisual experience made up of twenty-two large cloth canvases assembled to create a unique maze of video projections. It appears as a labyrinth and pictures a fictive urban world. The audience is invited to enter this disturbing environment and meditate on urban architecture and cultural memory.

Video credit:
Camera: Jerome Monnot,Vania Jaikin Miyazaki
Video assistants: Camille Dedieu, Linda Cavaliero
Editing: Jerome Monnot
Music: Manuel Chantre

The computer-augmented dance choreography:

DISORDER by CENC [Centre d'Expression Numérique et Corporelle]
cenc.ch
This artistic performance is an interplay between contemporary dance and computer-generated imagery aimed at conveying the feelings of a person through sound, dance and video.

Dance & Choregraphy: Kevin Ramseier
Programing: François Moncarey
Music: Ben frost & Tarrabass

Video credit:
Camera: Vania Jaikin Miyazaki, Jerome Monnot, Camille Dedieu
Editing: Jerome Monnot

Dec 05

3D developers had real reason to be thankful last week, on the occasion of American Thanksgiving.

Doom 3, after some wrangling, was set free with a GNU GPL open source license. The game data itself isn’t free, covered by the existing proprietary EULA, but you get all the logic and rendering of the game on Mac, Windows, and Linux.

While the game dates to 2004, the visual engine remains nothing to sneeze at, capable of some impressive capabilities. And the way the engine and game themselves behave are compelling studies, too. In a world in which software is disposable, abandoned, and forgotten, it promises to enable the game and engine to live on, and serve as a model for artists and developers.

The only bad news is that John Carmack’s innovative shadow volume technique is omitted.

I’d love to see people make new, creative work from the experience. Even just looking through the code, for programmers with ample skill, could be an enlightening experience.

https://github.com/TTimo/doom3.gpl

More coverage: Doom 3 Is Open Sourced [OMG Ubuntu]

(And yes, I’m a bit behind. Just think – you’ve lost days decoding the entire Doom 3 code base. So get on it, already!)

Nov 30

Anton Nenashev Showreel 2012.

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Nov 30

From Seoul’s Sticky Monster Lab comes The Loner, a story of isolation in isometry spotlit by an unexpected unconditional devotion.

CREDITS

Director, Writer, Animator: FLA
Designers: BOO, FLA
Music: The Freaks
Project Coodinator: Nana

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